can I ask you something?
you can always ask, answering, I reckon depends on what I'm asked!
I saw your drawings of Mech's and vehicles. so, I wanted to ask on your thoughts about a robotic dinosaur tank.
not really my area. TBH, or my wheel house. I tend to like all three things but mostly in their seperate forms. My friends Dale Eadah and Alan Blackwell do a line of robot dinos for Dale's studio, but not any merged with tanks to my knowledge. Myself, I tend to be more into the old school "Real Robot" anime mecha from the 80s than the Zoids, or transformers, etc, et least as far as my own work goes, and tend not to lean into overly stylized, with a few exceptions.
Just finished watching the latest Tex Talks Battletech video and was happy to see your artwork in it. You just really have a knack for making the Urbanmech fun.
Bishop, sorry to abuse you in this manner, but i would require your in-depth knowledge about BattleTech TT rules.
How exactly does the armor-piercing alternative ammunition for ACs work, does it simply go through the armor of a mech or has it a higher chance to crit on hit?
I checked the description on Sarna but it doesn´t go in that much detail and since i lost all my files when my old PC crashed on 2nd of January this year, including my digital rule books...
Armor-Piercing Ammunition Every attack with armor-piercing ammunition that successfully damages armor provides a chance for a critical hit, even if the internal structure took no damage. After marking off the armor damage for the attack, roll once on the Determining Critical Hits Table. Apply a modifier to the die roll based on the type of autocannon used: –1 for an AC/20, –2 for an AC/10, –3 for an AC/5 or –4 for an AC/2. If the initial attack damages the internal structure, make the standard roll for possible critical hits. Armor-piercing ammunition has no additional effect for attacks that damage internal structure. Damage that transfers to a location with armor does not trigger a new critical damage check in that location. A ton of armor-piercing ammo contains half as many shots as a ton of standard ammo (rounded down). In addition, armorpiercing rounds are harder to aim, adding a +1 modifier to the to-hit number at all ranges